The Korean War
By Patrick L Shephard (Patine)
Scenario Readme

This scenario is meant to be played as the United Nations player only, and is solely designed with that in mind. Do NOT play as
any other civilization or the scenario will not work in it's intended way in any meaningful sense.

House Rules:
-No rush building in Japanese cities (except Wonders)
-No amphibious invasion or paradropping behind Chinese or Soviet Fontier lines.
-No invasion of Chinese sovereign territory (beyond the Chinese Border Border Barriers before activation of the Chinese player, or
beyond the AoO Boundry terrain markers after that point) by either land or air (that is beyond the mandate of the UN intervention).
Must sell any Yoduk improvements upon capturing a North Korean city.
-Only F4U Corsairs, F7F Tigercats, F2H Banshees, F9F Panthers, Fireflies, and Sea Furies may end their turn on Carriers.
-In each June turn of each game year (including the starting turn), save the game before that turn (or do this before beginning the
scenario), activate Korea.bat and select the Summer option for that year, then reload the game. For each December turn of each year, 
save the game before that turn, activate the Korea.bat and select the Winter option for that year and the next, then reload the game.

UN Reinforcements
There are two ways to get more military units as the UN (other than South Korean Infantry, which you may build freely): turn-
based reinforcements, which occur in August 1950, March 1952, and February 1953, all at Pusan or it's neighbouring seas (with 
long-range bombers at Kokura) if you hold that city, or in Kokura requiring transport to the Korean mainland, if Pusan is
currently occupied by North Korean or Chinese forces, as well as the Inch'on invasion, in September 1950, which spawns US Marines
Transports, and a Naval Task in Chuju, on the southwesternmost island, on that turn (this invasion force is solely meant to capture
Inch'on in an amphibious assault, producing more units in Inch'on if successfully captured; the Naval Task Force carries a limited
stock of long-range naval bombardment shells (missle-type units) to provide support for the landing, but becomes mostly useless when
these shells are depleted. There are also tech-based reinforcements, in the form of four Reinforcements techs (Reinforcements 1-4), 
which spawn units at Pusan (with long-range bombers at Kokura) if you hold that city, or in Kokura requiring transport to the Korean 
mainland, if Pusan is currently occupied by North Korean or Chinese forces Thus, holding Pusan is of great value and expediency to the 
UN player.

Victory Conditions
This is an objective scenario, with the UN as the protagonist. All cities both Koreas are objectives. The UN suffers
a marginal defeat on 6 or less objective cities and a decisive defeat if they hold no objective cities at the end. They score a marginal victory
if they control 16 or more cities and a decisive victory on 34 or more cities.

Credits
Thanks to:
BC1871
Case
Catfish
Curtsibling
Fairline
Jim Panse
Jimmywax
Harry Tuttle
McMonkey
MiniPow
Our_Man
Sarsstock
Tanelorn
Techumseh
The Nameless One
Tootall_2012
Typhoon
and, of course, the dearly departed AGRICOLA (RIP)
(if I'm missing anyone, let me know)